The Vertical Slice: Log #8
We were able to reduce the comic concepts from 20 to 4. These are to be a sort of ending to the gameplay, showing up at the end of the desert. I thought that the comics should only be used to portray that is not already obvious to the player or experienced in game, so we used this to imply a sort of possible continuation of gameplay/story if this were to be made into a full game. So this cutscene acts as sort of an ending in regards to the playtesting, but not story-wise.